HUY NGUYEN QUANG
Generalist Game Programmer

About Me

Hi, welcome to my portfolio!
My name is Huy, and I am a Generalist Game Programmer. I'm specialized in implementing gameplay features, system design, debugging and writing custom editor tools. For smaller projects, I'm passionate about creating workflows, task management and ensure seamless team collaborations! I also hold a First-Class Honours degree in Computer Games Design and Programming from Staffordshire University.
Getting to where I am right now is a life-long love for video games.
Below, you can find a collection of professional and personal projects. Please, check them out!

Skills

Languages / Game Engines: Unity, Unreal Engine, C#, Blueprint.
Source Control / Clients: git, GitHub, SourceTree, Fork (recommended).
Project Management: Notion, AFFiNE, Jira.
Others: Photoshop, Blender, messing up own sleeping schedule.

Professional Projects

These are projects displaying what I'm capable of doing at the moment. A mixed bag of Gameplay Features, System Designs and Tools that help the team to operate without having any technical skills. These are mainly developed using Unity, written mostly in C#.
Do take a look! Though one of the project is under NDA, sorry if I cannot share much about it!
Vitalis
Unity / C# - Main Programmer 2026

Vitalis

An ambitious project I'm part of. Vitalis is an RPG rougelike / dungeon crawler game where you have to escape the forest, every dice rolls count. In this project, I oversee every technical aspect of the game, and also developing features, systems and tools needed.

defragmenting
Unity / C# - Main Programmer 2025

defragmenting

Another project I'm part of. defragmenting is a visual novel / point and click game telling a story of you, the people you used to know, and a deadly glass rain keeping you in. In this project, I oversee every technical details too, including developing a system to interact with inkle (narrative engine) via inkle for Unity.


NDA Project
Unity / C# - Gameplay Programmer 2024 - 2025

NDA

This under-NDA project is a rougelike dungeon crawler game I was a part of for a year, developing gameplay features for enemy behaviors, skill behaviors and some other gameplay aspect of the game, general bugfixing, etc.


Personal / Group Projects

These are some of my personal or team projects. Most of them are projects produced during my time in university, so it might not up to the quality I am capable of now. But one thing I know for sure that these projects, are made with pure love and passion.
Without these projects, I won't be here.
Azrael
Unity / C# - Programmer, Team Leader 2024

Azrael

A vertical slice project inspired by ULTRAKILL, and Warhammer 40k: Boltgun. Find yourself as an angel and weep through the land of heretics. I handled some systems and features, tasks management within the team an acted as a bridge between team members to intergrate their work into the project.

PROJECT_STARFIGHTER
Unity / C# - Personal Project 2024

PROJECT_STARFIGHTER

Inspired by Ace Combat, this game saw me dived into creating a responsive AI system using a mixture of Behavior Trees and FSM, using parameters influenced by player actions and various factor to make decisions. Other than that I really love this project.


Voidrunner
Unity / C# - Gameplay Programmer 2023

Voidrunner

A vertical slice project inspired by Dead Space and various Souls Game, you find yourself inside an abandoned spaceship, and you must find a way out. In this project I handled various system regarding enemies and some optimization methods towards the map.

PRJT-CHSS
Unity / C# - Personal Project 2023

PRJT-CHSS

My attempt at developing a game for the mobile platform. You're a chess piece, trying to defend yourself after the table went mad. This project saw me developing features and systems, data-based level managers, local saving and optimizing UIs for mobile releases.


Game Jam Projects

These are projects I made for past game jams. I love Game Jams!
fragile
Pirate Software - Game Jam 16 2025

fragile

A small visual novel made for Pirate Game Jam 16, a project that kickstarted defragmenting. This project saw me handled technical aspect of the game

Together We Shall Die
BUV Gamejam 2024 2024

Together We Shall Die

A small top-down shooter game made for BUV Gamejam 2024. This project, well, saw me handle most of the technical aspect of the game.


STARSTRUCK
BUV Gamejam 2022 2022

STARSTRUCK

A top-down shooter game made for BUV Gamejam 2022. This project saw me developing a few small system. Won 2nd place!



Contacts

You can find me via LinkedIn
Or email me: huyrtb.nq8@gmail.com